Scott Adams Classic Adventure #13
Sorcerer of Claymorgue Castle

Complete Solution

- adapted by Dave E from an original solution written by Ira Goldklang -
- source : Acorn Electron World -

 


The spells are :

Bliss - takes you from the bottom of the moat and up, across the lava and down from the loft.

Dizzy Dean - helps you to hit the can on the battlements.

Fire - ignites a tree in the forest. This leaves a star in the ashes.

Firefly - provides light inside the tree.

Light - lifts the chandelier to the loft.

Lycanthrope - scares the rats away.

Methuselah - cures the disease when you are on the fountain.

Seed - opens the door in the dusty room.

Permeability - allows you to enter the tree in the forest.

Unravel - brings down the chandelier in the ball room.

Wicked Queen - gathers the shards of glass on the chandelier into a mirror.

Yoho - takes you to the field.

 


And now, the complete walkthrough :

You start in a clearing and if you DIG a HOLE here, you will immediately get the first mystic star automatically. Hoorah! One down, twelve to go.

GO into the MOAT HOLD your BREATH. SWIM DOWN past the monster GET the TOWEL. Now SWIM DOWN, SWIM EAST and move UP.

WRING out the TOWEL. (Ignore the choked gasps you are making - you eventually breathe out safely!) OPEN the CABINET and you will automatically find the bliss spell. GET the CRATE as well. Go SOUTH . Go SOUTH

The walls are moveable so first PUSH the EAST WALL. Now to cast the first of all those spells you're carrying - CAST SEED. Go W, N and W. You will be in a room with a lever. PULL LEVER and DROP the pieces of WOOD. Now go E and S back to the empty room and PULL the WEST WALL. You can now GET the UNRAVEL SPELL. Go E, N and E and CAST the UNRAVEL SPELL upon the rope suspending the chandelier. Go W and DROP the BLISS SPELL. Now go back S again to the room with the moving walls and PUSH the SOUTH WALL.

Hoorah! There's the second star that you need. GET the STAR before going DOWN and CASTing the LYCANTHROPE spell. This turns you into a ferret, scares the rats and, in this smaller state, allows you to GO HOLE, GET the third STAR, GO back through the HOLE and WALK DOWN to the end of the staircase.

You will now be in the anteroom where you should CAST the FIRE spell AT the DOOR before GOing through the DOOR. GET the next STAR then GO back through the DOOR and UP. WALK UP the staircase and go N, N and W into the entryway. GO over the DRAWBRIDGE then W and S into the forest of enchantment. You are looking for a tree to store the stars in. CAST the FIRE spell (It's there even though it's not mentioned in the inventory, only in the written instructions for the game!) AT a TREE then LOOK at the ASHES to discover another star. Now DROP STAR five times, freeing up your inventory space.

Now go E and GO back over the DRAWBRIDGE and E, E into the courtyard. GET the BLISS spell and go E to the room with the fallen chandelier. GO onto the CHANDELIER. GET the sixth STAR and CAST the QUEEN spell. (Remember the Wicked Queen in Snow White?) A magic mirror will appear. GET the MIRROR and now CAST the LIGHT spell which will make the light (chandelier) light (in terms of weight). Where does Adams get these ideas from? Up the chandelier will go...

GO into the LOFT now. The chandelier will fall back down behind you. GET the POTION and THROW the CRATE. The next part has to be done perfectly as the Bliss spell wears off just after the moves have been completed. So CAST BLISS, JUMP into the ballroom, go W, S and PUSH the EAST wall. GO through the DOOR, DOWN and CROSS the STREAM of hot lava. (If you want to know how you managed it, LOOK MIRROR!) Go S and GET the next STAR and also GET the DIZZY DEAN SPELL.

Go N, N, UP and UP through the dusty room, W and N into the courtyard. DROP the MIRROR, DROP the DIZZY DEAN SPELL, GET the PERMEABILITY SPELL and go W. GO DRAWBRIDGE again then go W and S back to the forest. Two more stars to drop here so DROP STAR, DROP STAR. Go E into the field and GO over the DRAWBRIDGE. Now go E, E and S then PUSH the EAST wall to get back to the dusty room. Dusty, eh? GET DUST!

Go W and DRINK the POTION. Now PUSH DOWN on the ground and it will fall away revealing a room with another star. GET STAR and LOOK at the DRAGON to get another star automatically. Now THROW the DUST at the dragon and he will sneeze, creating an exit. GO HOLE and you will wind up in a wizard's workshop. GET the STAR here and GET the FIREFLY spell.

Go W, U and N back to the courtyard. DROP the TOWEL and hike W. GO DRAWBRIDGE, go W, go S and DROP the FIREFLY SPELL. This next part really sucks but trust me, it has to be done: Keep typing GET STAR until you have picked all of them up. Now CAST PERMEABILITY SPELL and everything will go black. Now you must DROP each STAR again (in the dark). When your inventory's exhausted (star-wise) then CAST the YOHO spell.

You'll be transported back to the drawbridge. GO DRAWBRIDGE then and go E and E. At this point you should SAVE the GAME. The next parts are quite tricky and some of them work at random hence you may have to try a couple of times before this solution works correctly.

GET the TOWEL and GO into the FOUNTAIN (of youth). GET the STAR and GO COURTYARD. (Sometimes you won't survive!) DRY MYSELF and DROP the wet TOWEL. GET the BRICKS and GET the DIZZY DEAN SPELL. Now for the really tricky bit. SAVE the GAME again before continuing.

Go W and GO DRAWBRIDGE. LOOK UP and then LOOK BATTLEMENTS. Aha! There's a can on them. CAST the DIZZY DEAN SPELL. It gives you arms of steel! THROW BRICKS, AT CAN. If you're told "I hit it!" then you're in luck. If not, then tough, you'll have to re-load and try again. After success go E and E and GET the CAN from where it has fallen. Go E and GO into the CRATE. GO into the HOLE and GET the piece of METAL. It appears to be a canopener.

OPEN the CAN by typing USE CANOPENER and LOOK into the CAN to get the twelfth star. Now DROP the CAN and DROP the CANOPENER. GO HOLE and JUMP then go W and W to the drawbridge. GO over the DRAWBRIDGE, go W and S and GET STAR, GET STAR.

Now onto the endgame. GET the FIREFLY SPELL again and go E and GO into the MOAT again. HOLD your BREATH and SWIM DOWN five times. You should LOOK at the moat BOTTOM whereupon you'll get the very last star. Now CAST the YOHO spell to transport out of the water before you need to take a breath and CAST FIREFLY to be transported to the hollow. See why you dropped the stars earlier? Keep typing DROP STAR until all thirteen stand in front of you and finally type SCORE.

 


Another but different complete solution :

(You begin on a field outside the castle) GO MOAT, HOLD BREATH, SWIM DOWN, GET TOWEL, SWIM DOWN, SWIM EAST, BREATHE, U, GET CRATE, S, DROP CRATE, S, PUSH EAST (the wall moves), CAST SEED (the door opens), W, PULL WEST, GET UNRAVEL, GET METHUSELAH, E, PUSH SOUTH, D, CAST LYCANTHROPE (the rats run off), GO HOLE, GET * STAR, GO HOLE, WALK UP, GET * STAR, N, N, DROP STAR, DROP STAR, E, CAST UNRAVEL (the rope supporting the chandelier will soon fall down), W, W, PULL LEVER (the drawbridge is lowered), DROP WOOD, E, N, OPEN CABINET (you find Bliss Spell), GO DRAIN, HOLD BREATH, SWIM DOWN (4 times), LOOK BOTTOM (you find a * STAR), CAST BLISS (you return to the field, floating above the ground), GO DRAWBRIDGE, E, E, S, PUSH EAST, GO DOOR, D, GO LAVA (using Bliss you float across the lava - but hurry!), S, GET * STAR, GET DIZZY DEAN, N, N, U, U, W, N, DROP STAR, DROP STAR, GET CRATE, E, GO CHANDELIER, GET * STAR, CAST WICKED QUEEN (the glass turns into a mirror), GET MIRROR, CAST LIGHT (the chandelier floats up), GO LOFT, THROW CRATE (it breaks open), GET POTION, JUMP (using Bliss you survive), GO CRATE, GO HOLE, GET METAL, GO HOLE, JUMP, W, GET BRICK, W, GO DRAWBRIDGE, LOOK BATTLEMENTS, CAST DIZZY, THROW BRICK, AT CAN ('SAVE' first - hitting or not is randomized!), E, E, GET CAN, OPEN CAN, USE METAL, LOOK CAN (another * STAR), DROP CAN, DROP METAL, DROP TOWEL, DROP MIRROR, S, PUSH EAST, GET DUST, W, DRINK POTION, PUSH DOWN (the potion saves you), THROW DUST, GET * STAR, LOOK DRAGON (here's yet another star * STAR), GO HOLE, GET * STAR, GET FIREFLY, W, U, N, DROP METHUSELAH, GET PERMEABILITY, GET STAR, W, GO DRAWBRIDGE, W, DIG (ah! en * STAR), W, CAST FIRE, AT TREE, LOOK ASHES (and another * STAR), CAST PERMEABILITY, CAST FIREFLY (you are inside the tree), DROP STAR (8 times), CAST YOHO (you appear on the field again), GO DRAWBRIDGE, E, E, GET METHUSELAH, GET STAR, GET STAR, GET STAR, GO FOUNTAIN, GET * STAR, CAST METHUSELAH (to survive!), GO CENTREPIECE, GO SHAFT, GET * STAR, CAST YOHO, DROP STAR (5 times), SCORE (you have collected all the stars and hence solved the game!)

Jacob Gunness - d.22/9-1990.