Brian Howarth's Mysterious Adventure #2
The Time Machine
The complete walkthrough :
(You begin in the middle of a fog) N, W, S, N, GET GLOVES, WEAR GLOVES, W, SMASH WINDOW, GO WINDOW (the gloves protect you), EXAMINE PAINTING (behind it is a key), GET KEY, UNLOCK DRAWER, EXAMINE DRAWER (the gun is not important), GET CROWBAR, E, UNLOCK DOOR, DROP KEY, GO DOOR, START TAPE (the doc gives you some instructions), REMOVE GLOVES, DROP GLOVES, GET FLASHLIGHT, GO MACHINE, DROP FLASHLIGHT.
(Okay, it's time for time-travel!. Since the travel is randomized, you'll have to PRESS FOR/REV until you wind up in the right place).
Brig/Mary Celeste: E, OPEN DOOR, GO DOOR, W, GET BEEF, GET BISCUIT, E, S, EXAM LOG, GET NEEDLE, N, E, OPEN CHEST, GET HAMMER, W, U, W, GO PORTAL, DROP CROWBAR, DROP BEEF, LEAVE MACHINE, N, GET ROPE, GET SAIL, S, S, CLIMB RIGGING, EXAMINE POUCH (here is a prism), GET PRISM, D, N, GO PORTAL, FIT PRISM.
Sphinx: GET SHOVEL, GO PORTAL.
Swamp: N, N, E, FEED BRONTOSAURUS (with the biscuit. It leaves), GO CAUSEWAY, REPAIR BOAT (with needle, rope, sail and hammer), GO BOAT (you sail off to a small island), DIG (here is another prism), GET PRISM, GO BOAT, W, W, S, S, GO PORTAL, FIT PRISM, GET FLASHLIGHT, GET BEEF.
Sphinx: EXAMINE STONE, PUSH STONE (you find an opening), LIGHT FLASHLIGHT, GO OPENING, GET ROCK, S, PULL LEVER, JAM LEVER (with the rock. The northern door stays opens), N, N, GO DOOR, CLIMB STATUE, GET PRISM, D, FEED DOG (with the beef), GO OPENING, S, GO PORTAL, GET CROWBAR, FIT PRISM.
Grassy Plain: LEVER PLATE (with the crowbar), GO SHAFT, W, SMASH GENERATOR (with the hammer. The robot has been disabled), E, GO ARCHWAY, GET POTTER (Great! You've saved the doctor! No more time to spend on this miserable game)
Jacob Gunness - d. 3/1-1991.